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#56 – Dominion: Cornucopia [Expansion]


Autumn. It seemed like the summer would never end, but that fortune teller was right. It’s over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, “leaves of three, let it be.” Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.

Base price: $??? (Now usually sold with Guilds for $45.)
2-4 players.
Play time: ~30-45 minutes.
BGG Link
Buy Guilds + Cornucopia on Amazon (via What’s Eric Playing?) 

Another fourth post comes up Dominion, this time focusing on one of the smaller expansions – Cornucopia! I thought about combining this with Guilds since my box is technically Guilds and Cornucopia, but I figured eh, what the hell, I’ll just try writing a short review.

As usual, Dominion has you vying against opponents to try and build the greatest kingdom in the land, but this time you’re focusing a bit more on the bounties of the recent harvest. Can you incorporate all that plenty into a kingdom that crushes your opponents?



Now, this set has fewer cards than the previous sets we’ve covered (only 13 sets!), but it adds 5 Prize cards along with the Tournament card:

Note the center row, which is Prizes, + Tournament, the only card that can bring them into play.

In case you’ve forgotten, set aside the base cards (CopperSilverGold, EstateDuchyProvince, Curse), give three Estates and seven Coppers to every player to form their starting deck, and set the base cards up like so:

I got some of the treasure cards signed by their illustrator, Ryan Laukat! (Of Above and Below / others fame)

Surprising everyone, you should remove certain amounts of cards, depending on your player count:

If you’re not using Randominion and still reading all of these, I’d really recommend it or any other app if you’re playing with more than one set. If you’d prefer not to use those, shuffle the randomizer cards:

Deal ten out, and take the ten corresponding Kingdom Card sets. Lay them out to form the Supply. That said, if you’re using the Young Witch Kingdom Card, select one card costing 2-3 (has a 2 or a 3 in the bottom-left corner of the card) as your Bane card, adding it to the supply as well.

Each player should shuffle their given deck and draw 5 cards. Once you’ve done that, your setup should look like this:

I set out the Prize cards next to the Supply since we’re playing with Tournament.


If you don’t know what a deckbuilder is, please see Dominion or Dominion: Intrigue for the starter. If you do, then allow me to talk about how Cornucopia is different.

Unlike, say, Seaside or Prosperity, Cornucopia doesn’t add any new card types. Instead, its an expansion focused on having a variety of cards in your deck, from Horn of Plenty, a Treasure card that lets you gain a card costing X, where X is the number of cards you’ve played this turn, to Fairgrounds, a Victory card worth 2VP for every 5 differently-named cards in your deck. There are other interesting cards, and I’ll talk a bit more about the ones I’ve played with in Strategy.

As with all other instances of Dominion, your turn has two phases: the Action Phase and the Buy Phase. During the Action Phase, you can play one Action card. During the Buy Phase, you can reveal and play Treasure Cards and then buy one card from the Supply (the Kingdom cards + Treasure cards + Victory cards + … Curses, if you feel that you must (I suppose they are another card for variety’s sake), provided you can pay its cost (bottom-left number).

All cards have a title (top), a cost (bottom-left), and their type or types (bottom-center), but their effects are different, otherwise the game would probably be fairly dry. Generally, along with some potential explanatory text, Action cards will have some effects:

If you have no +Action cards, you only get to play one Action card before your Action Phase ends. Action cards that lack a +Action are generally referred to as terminal Actions, and you generally will see a fair number of those.

After the Action Phase comes your Buy Phase, in which you play Treasure cards to accumulate money, and then spend that money on cards from the Supply. Treasure cards can be Horn of Plenty (value 0, kind of), Copper (value 1), Silver (value 2), or Gold (value 3), and you should also count +Coins you got during the Action Phase. As usual, unless you got +Buys in the Action Phase, you can only buy one card.

Now, the Clean-Up Phase. As mentioned previously, discard everything (actions, treasures, etc.) in front of you from play and discard any cards left in your hand, and then the next player takes their turn and so on / so forth until the game ends. Which, is:


There are two possible ways to end Dominion:

Note that the second case includes Coppers, Silvers, Golds, Curses, Duchies, and Estates, as well as the normal Kingdom cards. The Prize cards do not count towards this if you’re playing with Tournament, but the Bane pile that Young Witch demands does count towards this.

At that point count how many Victory points you have among your cards, and whoever has the most points wins!

Player Count Differences

Well, as for specific cards, Jester (force all opponents to discard their top card, if it’s a Victory card they gain a curse, if not, then you choose whether they gain a copy of it or you do) becomes a bit more useful at large player counts if you’re looking to gain either a variety of cards or valuable cards, since you’ll have more targets. Similarly, though, expect other players to be buying it as well. It’s not the best attack in town, but it’s certainly kind of annoying.

Other than that, as I’ve mentioned previously, I generally prefer Dominion at smaller player counts, but not by a whole lot (2 > 3 > 4) and mostly due to the time committment more players bring in. If you do play with more players, you may want to consider throwing in an attack to increase the player interaction and give other players something to watch for during their downtime. You’ll also notice that you might get fewer of a certain card since, save for Victory cards, no other Kingdom cards scale with player count.

Also remember that Fairgrounds is a Victory card, so make sure you’re playing with either 8 or 12, depending on your game’s size.


Well, as always, this is nonexhaustive, but I’ll add my thoughts based on the games I’ve played with Cornucopia. For more strategies, check out the Dominion Strategy Wiki.

Let me know in the comments if there are any other fun combos you enjoy from Cornucopia.

Pros, Mehs, and Cons




Overall: 7.75 / 10

Nobody went for Diadem, really — we neared the end of the game and Tournament winners opted for Duchies over the last Prize.

I kept waffling about the score between a 7.5 and an 8, so I decided to opt for the 7.75. Generally, I’d call this a solid expansion, in that nothing particularly bothers me about it; however, I’m also not particularly fighting to get it off the shelf and play it (though I’d be happy to add a Kingdom card or two to any game of Dominion I play). I like it, and I think it’s a good expansion, but this wouldn’t be the first one I’d buy if I were starting my collection from scratch. That said, I still think it’s a solid expansion, and one that’s improved in value by the fact that it’s being sold alongside Guilds, another mini-expansion. As with most expansions, Cornucopia adds variety to your Dominion game, but unlike other expansions its focus on variety makes for an interesting spin on the current formula. It’s worth having.