What's Eric Playing?

#162 – Wibbell

Base price: £12.00.
2 – 7 players.
Play time: ~10 minutes.
BGG Link
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Logged plays: 7

More word games! Word games are a lot of fun (I typed loads of fun but then realized I was watching British TV while I was doing this and it’s affecting my dialect some, I guess?). Regardless, I, as I have in the past, have another word game for review. This one comes straight from Bez, who made another game I quite like, the In A Bind series (now Yogi, I suppose). Wibbell++ is more than one game, though; it’s actually a set of games. Wibbell is only one of them, but that’s the one I’m doing, so here we go. Anyways, it’s a word game; you’re gonna make some words; you in?



Setup is kind of trivial. There’s a deck:

It’s full of cards!

Take two cards, flip them face-up, and you’re REALLY ready to start! Like, this is a fast-paced game.


Wibbell actually plays pretty much the same as Anomia. It’s a bit harder, though, as it works essentially like this:

Each card has two letters. Using one letter from each card, make a word! Naturally it needs to be a real word, but don’t be a jerk about it. If you come up with one, shout it out!

If you’re the first, you got it! If there’s a tie, the shorter word wins! If it’s still a tie, whatever word comes first in the alphabet wins.

Either way, whoever wins, takes one of the cards and places it face-up in front of them. Now, whenever that winner subsequently guesses a word, they must include one of the letters on each card in front of them. That should up the ante a bit. When any player takes a fourth letter, they take the fifth letter as well, and then all players flip all of their cards face-down and place them in a scoring pile.

Play continues until the deck is depleted. If you would take the second-to-last card, take the last card as well, as a free bonus.

Once there are no cards left, count up all the cards in your scoring pile. The player with the most cards wins!

If you’d like to play with a variant to add difficulty for skilled players, you can force every player who wins a round (takes a fourth and fifth card) to place one of their five cards into a Permanent Row, which can never be turned face-down. They’ll still count for points; it’ll just make the game much more challenging.

Player Count Differences

Just increased contention at higher player counts, really. At two and three players, you should only use 24 or 36 cards in the deck, respectively. I am most fond of it at higher player counts, even up towards 7. It’ll be hardest for one player to break away since the two-letter words are easiest and there are lots of players. Whatever works, though.


Pros, Mehs, and Cons




Overall: 8.25 / 10

Honestly, I like Wibbell quite a lot. It’s a neat concept and a nice in-between between Anomia and a more-serious, less-party word game. It’s probably going to be a hit with the casual word game crowd (the same people who would likely enjoy Rewordable, for instance) first and foremost. The nice thing is, with the Wibbell++ system, if there are things you want to do to make it into a heavier game … you can! Prototype it, test it, share it! I personally think that’s pretty awesome. Either way, if you’re looking for a fast-paced word game, Wibbell might be a good choice to check out!