What's Eric Playing?

#178 – Rhino Hero: Super Battle

Base price: $30.
2 – 4 players.
Play time: ~20 minutes.
BGG Link
Buy on Amazon (via What’s Eric Playing?)
Logged plays: 9

So I’m also into stacking games, and other than Cat Tower I don’t own a ton, or at least I didn’t until I got Rhino Hero: Super Battle on the recommendation of a friend. Like Wolf & Hound, this review will be me taking a game ostensibly for children far too seriously and just running with it.

As one does.

In Rhino Hero: Super Battle you’re still a superhero vying to reach the top of the skyscraper. That said, you’ve got to fight off these pesky Spider-Monkeys that keep hanging from the skyscraper as well as deal with other superheroes who would try to reach the top first themselves. Who will triumph in this super showdown?



Setup is very easy. So, let everyone pick their superheroes:

You can be the classic Rhino Hero, the improbable Batguin, Big E, or Giraffe Boy. Have everyone take one.

Next, set aside the dice:

The red one will be the Attacker Die, the blue is the Defender Die. There’s also a grey one, the Movement Die:

I’ll refer to them as such moving forward. You’ll also want to set aside the Superhero Medal:

Shuffle the game board pieces:

And set them down. Now, set aside the short and tall walls:

Shuffle the Floor Tiles, laying three face-up and giving each player three as their starting hands:

Finally, set the Spider Monkeys near the play area:

Once you’ve done all that, you should be ready to start!


Rhino Hero: Super Battle is a pretty easy game to play. Every turn, you’ll do the following actions:

  1. Choose a Floor Tile to play from your hand. Take the pictured walls from the wall stacks and place them on the board, and then put your Floor Tile on top of them. If you place on the ground level, you need to make sure that your walls each touch a yellow circle. Only one wall may touch a yellow circle. You do not need to play parallel to anything; go crazy! You might even be able to play a short wall / tall wall combo floor card, as long as you have the right floors already in play. If you cannot play any of your cards, you may discard as many as you’d like, re-draw, and then your turn ends. This is rare and would only happen with short wall / tall wall combo cards.
  2. Spider Monkey Attack! If your card has a Spider Monkey on it, you must hang a Spider Monkey from the Floor Tile you just played. If there are no more remaining in the Supply, take the one hanging from the closest floor to the ground (you can choose, in the event of a tie).
  3. Climb! Roll the Movement Die and go up that many floors. You may roll a -1, in which case, you go down a floor! Note that you should view the towers horizontally in order to count how many floors there are. Also note that it is possible to add floors in-between other floors, so you may end up on a higher-numbered floor than you started. That might be to your advantage. You cannot go above the highest floor or below ground level, as you might guess.
  4. Super Battle! If you end up on the same floor (level) as another player, you must Super Battle! The player who moved to that floor (either up or down) rolls the Attacker Die (red), and the player currently on that floor rolls the Defender Die (blue). Higher number wins! The loser must go down a floor. If they end up on the same floor as another player, another Super Battle occurs! This continues until every player is on a floor by themselves.
  5. Superhero Medal! If you are currently the superhero on the highest floor, you take the Superhero Medal! This means that if another player collapses the tower, you win! That said, if you collapse it, everyone else wins. So remember that.
  6. Draw a Floor Tile! You can draw from the deck or take any of the three face-up Floor Tiles. If you take one of those, replace it with the top card of the deck.

Play continues until a player collapses the Tower or all Floor Tiles have been played. If someone collapses the Tower, the player with the Superhero Medal wins unless they collapsed the Tower. If that happens, everyone else wins!

If all Floor Tiles have been played, then the player with the Superhero Medal wins!

Player Count Differences

Honestly, not many. I think at four players it can be a bit frustrating if you roll poorly since you roll fewer times over the course of the game, so any one roll in particular carries a bit more weight? That said, it also means there are extra people who might be able to knock down the tower or who are gunning for the player with the Superhero Medal, so it feels pretty balanced at any count. I’d probably recommend it most at three, but I’d happily play it at 2 or 4.


Pros, Mehs, and Cons




Overall: 8.75 / 10

Overall, Rhino Hero: Super Battle is a huge hit. I’ve been bringing it to game lunches, board game nights, and parties, and it’s been huge everywhere. People really, really like it. And I do too! It’s not quite as high on my list as Ice Cool, but it’s still a very solid entry in the stacking game genre and probably one that everyone should own. While I mildly purrfer the theme of Cat Tower, I gotta give this one to Rhino Hero: Super Battle; it’s really an excellent game!