What's Eric Playing?

#183 – Flip & Find’s Diner [Preview]

Base price: $25.
1 – 4 players. Solo mode will be part of the final game but was not available for preview.
Play time: ~20 minutes.
BGG Link
Check it out on Kickstarter!
Logged plays: 4 

Full disclosure: A preview copy of Flip & Find’s Diner was provided by Spontaneously Combustible Games. Some rules, components, and art assets may change between now and the Kickstarter’s fulfillment, as this is a preview of a currently unreleased game.

I think March must just be Kickstarter Month for me. Almost every game I am reviewing this month either came off Kickstarter, is on Kickstarter now, or will be on Kickstarter shortly after. What a time to be alive. There are a couple exceptions — I’ll inevitably review at least one Oink Game and I think I’ve got some (spoiler-free) thoughts on Charterstone coming up, so stay tuned for those.

Anyways, Flip & Find’s Diner is a memory game from Spontaneously Combustible Games, and tasks you with some extremely busy cooks with a very questionable food organization scheme. How do you preserve food like that? Is it even safe or sanitary? Who can say; it’s an actual mystery. (Probably more sanitary than Cooks & Crooks‘s kitchen, at least.) Anyways, you need to get food for orders but you’re pretty tight on time, so you better just remember what’s in the boxes before you get the orders swiped by other enterprising employees looking for that tip. Will you be able to make the most of your weird storage solution? Or should you just forget it?



Relatively simple setup, to be honest. Shuffle the ingredient tiles:

Place them in a 5×5 grid, like so:

I imagine you could make this more difficult by varying the grid (or maybe a bit more lucky), but I’m not here to talk about variants; I’m only here to speculate baselessly. Anyways, now shuffle the Order cards:

Place five below the grid. Finally, shuffle the Tip cards:

Place those by the Order deck. Once you’ve done that, yeah, you’re ready to start!


Gameplay is pretty … simple. On your turn, you’re going to flip over four tiles. You see, each order has a list of required ingredients, and if the ingredients you flip over are a superset of the order’s requirements (not a proper superset, mind you; I mean that all of the order’s required ingredients are present among your flipped ingredients), then you can claim that order. Few rules around that:

Take the completed orders and add them to your hand, so that your opponents can no longer see them. You’ll score their cost at the end of the game. Also, discard the ingredients you used for those orders and put new ones into the grid, face-down. If you revealed any Tip tiles this turn:

You may also gain one Tip card for each Tip tile you got. Keep those secret; they’ll be end-of-game points. You will then discard the Tip tiles, as well.

If you did not complete an order this turn, just flip all of your ingredients face-down. Sad times.

You’ll notice the Order cards have special abilities, such as:

You may use these abilities on your turn by revealing the card from your hand and then setting it in front of you, face-up (sort of like Ice Cool‘s ice skates). Once you’ve done that, you may not use that card’s ability again. Also, you may only activate one ability per turn.

Play continues until one player has completed 5 orders, at which point you play until the round is complete. The player with the most money at the end, wins!

Player Count Differences

Major differences are going to be that you get more information (but also run the risk of losing more “known” tiles) at higher player counts, so the game is fairly self-balancing on the information / tiles-in-play boundaries. I wouldn’t say that I have a strong preference for it at any player count, though there might be some tendency for analysis paralysis at higher player counts to make the game take longer.


Pros, Mehs, and Cons




Overall: 7.25 / 10

Overall, I’m pretty positive about Flip & Find’s Diner! Is it a simple game? Sure. But I play simple games all the time! There’s nothing wrong with them. Is this going to have a $200 edition with 500 minis to paint and all the bells and whistles of another major company’s campaigns? No. But it’s a nice, light, fast game, and it’s never a bad idea to have one of those around. If you don’t like memory games, this will not be the game for you, but if you’re into them, it’s a nice, quick one. I’m looking forward to the Kickstarter since a lot of my components are missing final art, as the nice thing here is that this sort of theme affords a lot of opportunity to have a diverse cast of characters, which is something I look for in a game. Hopefully that’s reflected in the final product once the art assets are finalized. Either way, if you’re looking for a neat little memory game or something quick, simple, and fun, Flip & Find’s Diner might be a game for you!