Honestly, for a really long time I forgot that having a blog occasionally means having some useful form of “if you would like to contact me, please use this page”. But, here one is!
Contacting Me, Generally Speaking
Please contact me if you have any constructive feedback, requests, etc. at the email address I’m using for right now because I’m too cheap to get a custom domain, firstname.lastname@example.org
(also I may secretly be a tiny bit of a Google shill). You can also tweet at me or comment in my general direction on Instagram (there’s not a good word for it) or like at me on the Facebook (I am at least 20% sure that’s how you say that), and I’m usually decently responsive. No, I don’t have a Myspace. Do people still have those?
I Would Like To Use Your Photos For Something
Awesome! Glad you like them. I’m trying to license my stuff out via Creative Commons, so here’s more information on the license I’m using. If you’d like to use them for commercial purposes, email me and we can work something out, potentially. Generally I’ll charge a per-photo fee and am loathe to give up copyright. Here’s how that breaks down:
Photography Fees and Licensing Information
So like I said, I want to make sure that I’m placing the appropriate value on this kind of work, so I do have to charge for commercial use of my photography. Here’s how that breaks down:
- Arrangement Photos / “Featured” Photos: $100
- Standard Photos+ (includes things like background color changes, other post-processing requests, or fancier arrangements): $75
- Standard Photos: $50
- Single Components (first-player token or something): $25
These prices are subject to a bit of adjustment (as I’m assuming this would be, say, for a Kickstarter), especially if you’re considering longer-term use. Email me if you’re interested.
Noncommercial use of my photography is permitted (please don’t use my photography for marketing your game on social media without my permission, for instance), but I do require appropriate attribution, for copyright reasons. For more information, please see the license here:
These works by Eric Yurko are licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Permissions beyond the scope of this license may be available at whatsericplaying.com/contact.
You Should Review A Game I Like
That’s cool! I can’t make any promises because otherwise then it becomes work and not a thing that I do when I’m not working, but I’ll try to give some weight to requests. Just contact me and I’ll let you know. There are also some games I won’t accept requests to review, just for complex logistical reasons, but I’ll outline that in a bit.
You Should Review A Game I Made
That … sounds pretty cool to me, too. If it’s published and I own a copy, great. If I don’t own a copy and you want to send me a copy, also great. I can give you a good address to send stuff to, because I live in a place that has an address. If it doesn’t physically exist in the way you and I physically exist (as humans that have skin, which is a thing we both do, probably), that’s a bit more complicated, as I’m not super good at print-and-plays (except for Tiny Epic Galaxies and Entropy, which were both totally worth all the paper cuts). I’d consider it, though? We can talk.
If it’s a Kickstarter / other crowdfunding platforms game that you haven’t released yet and you’re looking for a preview, that’s also cool! (I love Kickstarter games and have already backed too many.) I’m reasonably down to give it a whirl, provided it’s completed (as in a mostly finalized state) within some guidelines:
General Game Review Guidelines
- Tabletop games only. Like something I could put in a box on a game shelf, rather than a narrative experience that we all keep in our hearts or something someone has to wear a costume for.
- Party games are difficult to review. Usually that means I have to get 5-10 people together and yeah, it’s a bit logistically complex. I may pass on those, sorry.
- Storytelling games are in a similar boat. I like them, but the people I play with tend not to. Sad times. One day I’ll get Machine of Death to the table, again.
- Your best bet is going to be 2-5 players. That means usually I can convince a coworker or someone I know to play a few games with me and then expand it out a bit. One player is a bit lonely, unless it’s a game with a solo variant. (Which I do try out pretty frequently!)
- I can’t convince my group to play anything with over a 90-minute playtime. Except for a 4-hour game of Burgle Bros. one time, but I think I may have tricked them into that game. That’s a long story.
- No miniatures, please. Not my scene, though I respect the art and patience it takes to paint them. I just don’t have the strength of will to actually do it. Or the, y’know, actual talent required to paint them.
- I may ask for rules clarifications or feedback. There’s a fantastic thread (as of a bit ago) on the board games subreddit which is just common rules that people get wrong, and I’d really hate to accidentally say the wrong thing. (I have changed explanations upon later review of the rules, as I did with Splendor! [And should change it again, since I actually have been getting a rule wrong for a long time!])
- It could take me like, a while to actually get a review done. Time pressure ruins the magic or something. I’ll try to put some pressure on myself if you have a deadline, but please let me know if you need a game done by a certain date. Note that for simplicity’s sake I’ll generally try to get to Kickstarter games before your Kickstarter begins, provided you give me at least a 4-6 week head start.
- I take pictures during gameplay and will post them to Instagram / Twitter / Facebook. Please let me know beforehand if having pictures of your game online is a problem, so I can remember to take any photos. If not, I’ll assume you’re cool with it. To that end, please send me a game as close to complete as possible, since I’ll be taking a fair number of photos. If you send me a early-stage prototype, I’ll still take photos, they just … won’t show as much.
- If you’re sending me an incomplete prototype, please try to have the art finalized as much as possible, among other things. If you’d like me to send it along to another reviewer, that’s fine, just please include a shipping label with the box so that I don’t have to like, spend a couple hours at the post office since this isn’t my like, actual job. If you’d like me to review a preview copy, I’d ask that you send a final copy of the game to me once it’s produced. It lets me update some of the photography, such as the box / card art.
Also, please don’t send me press releases for games I haven’t reviewed. They don’t fit in tweets, anyways.
This page is subject to change occasionally.